Pandemic RP Failure?
March 16, 2009
I’d say about 25%.
Reasons
- Boringness
- Repititive
- UMG LOL ZOMBIE NOT REAL I DON’T RP FEAR OR DED
- UMG GUNS LOL DM ZOMBIES + PLAYERS
- LOL UMG I KEL U FR UR BASE
Pandemic Factions
March 15, 2009

The ECHU was called in after the breakout of the virus in BrokenHill, a camp and base was setup approximately 25km/s from the center of the town.
Ranking Structure

Sergeant

Coporal

Specialist

Private First Class

Private

After a terrorist act, a rare strain of infection was spread into Broken Hill’s water supply system. It spread through houses, then into rivers & lakes. The infection turned humans into “undead”. There have been reports of even worser mutations.

Survivors are the humans who are immune, or never touched/drank the water in the city. They’re broken up into different groups and factions. These include Broken Hill Emergency Services, Gangs, Loners, The Scared.
Pandemic.
March 15, 2009
Fallen Studios.
March 11, 2009
It was a good run.
MAPPPING
March 10, 2009
RP Gamemode
March 10, 2009
I tried to start one, but I cbf to finish it, for no reaso, here is my init.lua
--WaffleScript
--Feb 28/09
--Created By Waffler
--**************************
--**************************
DeriveGamemode( "sandbox" );
GM.Name = "WaffleScript";
for k, v in pairs( player.GetAll() ) do
GAMEMODE:PlayerInitialSpawn( v );
end
WS.Cits = {
"models/humans/group01/male_01.mdl",
"models/humans/group01/male_02.mdl",
"models/humans/group01/male_03.mdl",
"models/humans/group01/male_04.mdl",
"models/humans/group01/male_06.mdl",
"models/humans/group01/male_07.mdl",
"models/humans/group01/male_08.mdl",
"models/humans/group01/male_09.mdl",
"models/humans/group02/male_01.mdl",
"models/humans/group02/male_02.mdl",
"models/humans/group02/male_03.mdl",
"models/humans/group02/male_04.mdl",
"models/humans/group02/male_06.mdl",
"models/humans/group02/male_07.mdl",
"models/humans/group02/male_08.mdl",
"models/humans/group02/male_09.mdl",
"models/humans/group03/male_01.mdl",
"models/humans/group03/male_02.mdl",
"models/humans/group03/male_03.mdl",
"models/humans/group03/male_04.mdl",
"models/humans/group03/male_06.mdl",
"models/humans/group03/male_07.mdl",
"models/humans/group03/male_08.mdl",
"models/humans/group03/male_09.mdl",
"models/humans/group03m/male_01.mdl",
"models/humans/group03m/male_02.mdl",
"models/humans/group03m/male_03.mdl",
"models/humans/group03m/male_04.mdl",
"models/humans/group03m/male_06.mdl",
"models/humans/group03m/male_07.mdl",
"models/humans/group03m/male_08.mdl",
"models/humans/group03m/male_09.mdl",
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Female_02.mdl",
"models/Humans/Group01/Female_03.mdl",
"models/Humans/Group01/Female_04.mdl",
"models/Humans/Group01/Female_06.mdl",
"models/Humans/Group01/Female_07.mdl",
"models/Humans/Group02/Female_01.mdl",
"models/Humans/Group02/Female_02.mdl",
"models/Humans/Group02/Female_03.mdl",
"models/Humans/Group02/Female_04.mdl",
"models/Humans/Group02/Female_06.mdl",
"models/Humans/Group02/Female_07.mdl",
"models/Humans/Group03/Female_01.mdl",
"models/Humans/Group03/Female_02.mdl",
"models/Humans/Group03/Female_03.mdl",
"models/Humans/Group03/Female_04.mdl",
"models/Humans/Group03/Female_06.mdl",
"models/Humans/Group03/Female_07.mdl",
"models/Humans/Group03m/Female_01.mdl",
"models/Humans/Group03m/Female_02.mdl",
"models/Humans/Group03m/Female_03.mdl",
"models/Humans/Group03m/Female_04.mdl",
"models/Humans/Group03m/Female_06.mdl",
"models/Humans/Group03m/Female_07.mdl"
};










