Pandemic RP Failure?

March 16, 2009

I’d say about 25%.

Reasons

  • Boringness
  • Repititive
  • UMG LOL ZOMBIE NOT REAL I DON’T RP FEAR OR DED
  • UMG GUNS LOL DM ZOMBIES + PLAYERS
  • LOL UMG I KEL U FR UR BASE

Pandemic Factions

March 15, 2009

hecu
The ECHU was called in after the breakout of the virus in BrokenHill, a camp and base was setup approximately 25km/s from the center of the town.

Ranking Structure

sg
Sergeant

cop
Coporal

spec
Specialist

pfc
Private First Class

prv
Private

inf
After a terrorist act, a rare strain of infection was spread into Broken Hill’s water supply system. It spread through houses, then into rivers & lakes. The infection turned humans into “undead”. There have been reports of even worser mutations.

surv
Survivors are the humans who are immune, or never touched/drank the water in the city. They’re broken up into different groups and factions. These include Broken Hill Emergency Services, Gangs, Loners, The Scared.

Pandemic.

March 15, 2009

HI.

This is pandemic, my super-cool, heavily edited tacoscript. bye bye hl2 are rp.

  • Toggleable Animations
  • Random Zombie Spawning
  • Cool HUD effects + Intro
  • Hunger System
  • Heat System
  • + more!

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Fallen Studios.

March 11, 2009

It was a good run.

MAPPPING

March 10, 2009

I started working on my map again, which will be finished when I finish it. (8yrs approx)

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It’s ugly, but some people like it

RP Gamemode

March 10, 2009

I tried to start one, but I cbf to finish it, for no reaso, here is my init.lua

--WaffleScript
--Feb 28/09
--Created By Waffler
--**************************
--**************************

DeriveGamemode( "sandbox" );
GM.Name = "WaffleScript";

for k, v in pairs( player.GetAll() ) do

GAMEMODE:PlayerInitialSpawn( v );

end

WS.Cits = {
"models/humans/group01/male_01.mdl",
"models/humans/group01/male_02.mdl",
"models/humans/group01/male_03.mdl",
"models/humans/group01/male_04.mdl",
"models/humans/group01/male_06.mdl",
"models/humans/group01/male_07.mdl",
"models/humans/group01/male_08.mdl",
"models/humans/group01/male_09.mdl",
"models/humans/group02/male_01.mdl",
"models/humans/group02/male_02.mdl",
"models/humans/group02/male_03.mdl",
"models/humans/group02/male_04.mdl",
"models/humans/group02/male_06.mdl",
"models/humans/group02/male_07.mdl",
"models/humans/group02/male_08.mdl",
"models/humans/group02/male_09.mdl",
"models/humans/group03/male_01.mdl",
"models/humans/group03/male_02.mdl",
"models/humans/group03/male_03.mdl",
"models/humans/group03/male_04.mdl",
"models/humans/group03/male_06.mdl",
"models/humans/group03/male_07.mdl",
"models/humans/group03/male_08.mdl",
"models/humans/group03/male_09.mdl",
"models/humans/group03m/male_01.mdl",
"models/humans/group03m/male_02.mdl",
"models/humans/group03m/male_03.mdl",
"models/humans/group03m/male_04.mdl",
"models/humans/group03m/male_06.mdl",
"models/humans/group03m/male_07.mdl",
"models/humans/group03m/male_08.mdl",
"models/humans/group03m/male_09.mdl",
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Female_02.mdl",
"models/Humans/Group01/Female_03.mdl",
"models/Humans/Group01/Female_04.mdl",
"models/Humans/Group01/Female_06.mdl",
"models/Humans/Group01/Female_07.mdl",
"models/Humans/Group02/Female_01.mdl",
"models/Humans/Group02/Female_02.mdl",
"models/Humans/Group02/Female_03.mdl",
"models/Humans/Group02/Female_04.mdl",
"models/Humans/Group02/Female_06.mdl",
"models/Humans/Group02/Female_07.mdl",
"models/Humans/Group03/Female_01.mdl",
"models/Humans/Group03/Female_02.mdl",
"models/Humans/Group03/Female_03.mdl",
"models/Humans/Group03/Female_04.mdl",
"models/Humans/Group03/Female_06.mdl",
"models/Humans/Group03/Female_07.mdl",
"models/Humans/Group03m/Female_01.mdl",
"models/Humans/Group03m/Female_02.mdl",
"models/Humans/Group03m/Female_03.mdl",
"models/Humans/Group03m/Female_04.mdl",
"models/Humans/Group03m/Female_06.mdl",
"models/Humans/Group03m/Female_07.mdl"
};

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